

- MODO 801 CONTENT MAC OS X
- MODO 801 CONTENT MAC OS
- MODO 801 CONTENT UPGRADE
- MODO 801 CONTENT FULL
- MODO 801 CONTENT SOFTWARE
Modo was used in the production of feature films such as Stealth, Ant Bully, Iron Man, and Wall-E. Modo 11.2v2 shipped on December 15, 2017. Additionally, animation workflow was improved based on adaptations of classic animator tools (extremes, breakdowns, etc.)
MODO 801 CONTENT FULL
This brought a rework of the referencing system renderer improvements nodal shading UDIM support (for MARI interoperation - another Foundry product) dynamics and particles improvements deformer updates (Bézier, Wrap, Lattice) motion capture retargeting (through the IKinema library used to deliver Full Body IK since 601). During subsequent Service Packs, FBX 2013 support was added and numerous major performance improvements were made (for example, tiled EXR usage became several orders of magnitude faster to match the competition). This offered audio support, a Python API for writing plugins, additional animation tools and layout, more tightly integrated dynamics, and a procedural particle system along with other rendering enhancements such as render proxy and environment importance sampling. This release offers additional character animation tools, dynamics, a general purpose system of deformers, support for retopology modeling and numerous rendering enhancements. It contains support for Pixar Subdivision Surfaces, faster rendering and a visual connection editor for creating re-usable animation rigs.
MODO 801 CONTENT MAC OS
This version was the first to run on 64-bit Mac OS X. On 6 October 2009, Modo 401 SP2 was released followed by Modo 401 SP3 on 26 January 2010 and SP5 on 14 July of the same year. This release has many animation and rendering enhancements and is newly available on 64-bit Windows. Modo 303 was skipped in favor of the development of Modo 401.
MODO 801 CONTENT UPGRADE
Modo 302 was a free upgrade for existing users. Modo 302, was released on 3 April 2008 with some tool updates, more rendering and animation features and a physical sky and sun model. Sculpting in Modo 301 is done through mesh based and image based sculpting (vector displacement maps) or a layered combination of both.

The animation tools include being able to animate cameras, lights, morphs and geometry as well as being able to import. The release of Modo 301 on 10 September 2007 added animation and sculpting to its toolset.

It included new UV editing tools, faster rendering and a new DXF translator. In March 2007, Luxology released Modo 203 as a free update.
MODO 801 CONTENT SOFTWARE
A 30-day full-function trial version of the software was made available. It offered faster rendering speed and several new tools including the ability to add thickness to geometry. In January 2007, Modo won the Game Developer Frontline Award for "Best Art Tool". In October 2006, Modo also won " Best 3D/Animation Software" from MacUser magazine.
MODO 801 CONTENT MAC OS X
Modo 201 was the winner of the Apple Design Awards for Best Use of Mac OS X Graphics for 2006. This promised many new features including the ability to paint in 3D ( à la ZBrush, BodyPaint 3D), multi-layer texture blending, as seen in LightWave, and, most significantly, a rendering solution which promised physically-based shading, true lens distortion, anisotropic reflection blurring and built-in polygon instancing. Other studios to adopt Modo include Pixar, Industrial Light & Magic, Zoic Studios, id Software, Eden FX, Studio ArtFX, The Embassy Visual Effects, Naked Sky Entertainment and Spinoff Studios.Īt Siggraph 2005, Modo 201 was announced. In April 2005, the high-end visual effects studio Digital Domain integrated Modo into their production pipeline. NewTek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with some of the LightWave programming team members (Arnie Cachelin, Matt Craig, Greg Duquesne, Yoshiaki Tazaki).Īfter more than three years of development work, Modo was demonstrated at SIGGRAPH 2004 and released in September of the same year. In 2001, senior management at NewTek (makers of LightWave) and their key LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave's work-flow and technology. They are based in Mountain View, California. Modo was created by the same core group of software engineers that previously created the pioneering 3D application LightWave 3D, originally developed on the Amiga platform and bundled with the Amiga-based Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s.
